Jason's Monthly Dungeon
A downloadable monthly dungeon for Windows, macOS, and Linux
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Do you like crawling around in dungeons?
Do you enjoy slaying monsters and finding loot?
And do you wish you could do these things every month?
Well, you're in luck! Because that's exactly what this project is all about!
-Dungeon Schedule-
January 2024 โ
-Dungeon 1- Slimy Depths | February 2024 โ
-Dungeon 2- Tunnels of Love | March 2025 -Dungeon 3- Bunny Burrow |
April 2025 -Dungeon 4- Fool's Crypt | May 2025 -Dungeon 5- Eternal Labour Facility (E.L.F.) | June 2025 -Dungeon 6- Bug Basement |
July 2025 -Dungeon 7- Explosive Tomb | August 2025 -Dungeon 8- Pancake Paradise | September 2025 -Dungeon 9- Cultist Cave |
October 2025 -Dungeon 10- Haunted Mansion | November 2025 -Dungeon 11- Birthday Bunker | December 2025 -Dungeon 12- Santa's Workshop |
Development is on hold, but will resume in 2025!
-CONTROLS-
- WASD/Arrows Keys = Movement
- Space/Enter = Skip Message/Dialogue
- Mouse = Item Management
- Esc = Game Menu
- M = Toggle Map
Status | On hold |
Platforms | Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ |
Genre | Role Playing, Puzzle |
Made with | Aseprite, RPG in a Box |
Tags | Dungeon Crawler, Exploration, Fantasy, Loot, Monsters, Retro, rpg-in-a-box, Traps, Voxel |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller |
Links | Patreon, Twitter, YouTube |
Download
Download NowName your own price
Click download now to get access to the following files:
Dungeon 2 (JMD February 2024) (WINx64) 44 MB
Dungeon 2 (JMD February 2024) (LINUXx64) 50 MB
Dungeon 2 (JMD February 2024) (MAC) 48 MB
Development log
- Dungeon #2: Tunnels of Love72 days ago
- Dungeon #1: Slimy Depths89 days ago
Comments
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Amazing concept and very well made. Only problem I encountered was that I couldn't leave the second dungeon.
Thanks for letting me know!
I'll try to fix that bug in the next update.
I love this idea! Honored that you're using RPG in a Box for it. :) I'll definitely be giving the first dungeon a go once I have my next release out!
Thank you, Justin! I'm happy to be using your wonderful game engine again, and I intend to make good use of it with this project!
๐๐ฅณ
Just finished the January Dungeon and above all, I love the concept of one dungeon per month with the HUB to access them all once unlocked!
Also really liked the artstyle (in love with the hero sprite, kind of remind me of the doom guy :d) and simplicity of things!
Awesome job, keep it up and see you in February :)
Thank you very much, Poulet! I'm glad you like the idea so far!
I kind of rushed this first update, so I'll try to refine some things as I work on the next dungeon. It's funny you mention Doom Guy, cuz he was the character I was thinking about when working on that sprite! Guess it shows, eh? ๐
See ya then! And if you have any other thoughts or ideas, I'm always open to further feedback and criticism. ๐
Well for an idea, maybe adding a small shop in the HUB where you can trade monster loots for powerful equipments (for example 10 slime samples for a complete set of slime armor)? Since their is no XP as of right now, it can create a dynamic where monsters are more then just obstacles to the player. And maybe adding a chest in the HUB that serve as a simple storage, because 12 (and maybe even more!) dungeons that means lots of loot :D
Can't wait to see the future of this project!!
Great ideas! I'll add the shop and storage chest in the next update.
I also like the idea of trading in resources, so I'll try to incorporate that when I add quests.
Thank you again! I'd like to add you to the credits for your help, if that's okay?
Don't feel obligated to do so, these are just vague and simple ideas and if you ever implement them in the game in one way or another, you're the one deserving the credit for doing so :)
That's very gracious of you to say! And it makes me wanna credit you more! ๐
Either way, I really appreciate your enthusiasm and support!
I'll take what you said into consideration for now...